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AMD Radeon RX 6800 and RX 6800 XT: 3440×1440 ultrawide benchmarks - branchcolood

Welcome back to the towering end, AMD. After years of being mired in 2d pose, far behind the top GeForce offerings, the $580 Radeon RX 6800 and $650 Radeon RX 6800 XT deliver blistering performance happening a equation with—Beaver State wagerer than—than Nvidia's flagship gaming graphics cards in everything but ray of light trace, as we ariled in our AMD Radeon RX 6800-series review.

You need a pixel-packed monitor to push these graphics cards to their limits, nevertheless (though AMD's RDNA 2 architecture scales down to 1080p much wagerer than rival Nvidia GPUs). For most people, that means a 4K or 1440p display. But there's another alternative: 3440×1440 ultrawide monitors split the execution difference between a 4k and 1440p show in terms of raw picture element count, and ply a level of immersion you hardly can't reach on a standard rectangular display. Better yet, AMD's latest graphics card game come stuffed with a massive 16GB of aboard memory that give notice handle whatsoever high-resolution textures your games can throw at it, even under arduous ultrawide conditions.

So every bit we've through with recently with the GeForce RTX 3070, 3080, and 3090, we decided to test many of the games in our modular benchmarking suite with a 3440×1440 monitor so you can see how AMD's Radeon RX 6800 and 6800 XT execute. Let's dig in.

AMD Radeon RX 6800 and 6800 XT 3440×1440 ultrawide benchmarks

dsc01292 Brad Chacos/IDG

We conducted our tests on the same $550, 144Hz Nixeus EDG34S varan as before. It's an outstanding value for the price, albeit a spot thin with extra quality-of-life-time features, and it supports AMD's FreeSync Premium adaptational sync engineering. You'll motivation to use the admonisher's on-screen display to trip adaptive sync. We tested with FreeSync off, per our norm.

Here's a list of what's inside our GPU try out organisation. It was built to downplay latent bottlenecks in former components, putt the total brunt of the workload connected the graphics card itself:

  • Intel Core i7-8700K processor ($300 on Amazon) overclocked to 5GHz all-core group
  • EVGA CLC 240 unsympathetic-loop liquid cooler ($105 on Virago)
  • Asus Maximus X Hero motherboard
  • 64GB HyperX Predatory animal RGB DDR4/2933 ($355 on Amazon)
  • EVGA 1200W SuperNova P2 power issue ($352 on Amazon)
  • Corsair Crystal 570X RGB sheath, with front and top panels separate and an extra rear fan installed for built airflow
  • 2x 500GB Samsung 860 EVO SSDs ($70 to each one happening Amazon)

Each game is tested using its in-game benchmark at the highest possible graphics presets unless otherwise noted. We disable VSync, frame rate caps, real-clip ray tracing operating theatre DLSS effects, and FreeSync/G-Sync, on with any past vendor-specific technologies like FidelityFX or Hairworks. We've also enabled earthly anti-aliasing (TAA) when it's usable to labour these card game to their limits.

Hit up our full AMD Radeon RX 6800 and 6800 XT review for more information on our methodology and testing organisation. We'll just present the new graphs and game info before offering some wrap-heavenward thoughts at the end.

Horizon Nix Dawn

Yep, Sony exclusives are striking the PC now. Horizon Zero Dawn runs on Guerilla Games' Decima engine, the same engine that powers Death Stranding. Ambient Occlusion can still pass iffy results if set to Ultra, thusly we test with that background at Medium. Every other modality option is maxed out.

hzd Brad Chacos/IDG

Gears Tactics

Gears Tactics puts it own fell, fast-paced twirl on the XCOM-like genre. This Unreal Railway locomotive 4-powered spunky was built from the ground up for DirectX 12, and we dear being able to work a tactics-style game into our benchmarking rooms. Better yet, the game comes with a embarrassment of graphics options for PC snobs. More games should devote such idolatrous care to explaining what flipping all these visual knobs imply. You can't use the presets to bench mark Gears Tactics, as it intelligently scales to body of work unexceeded on your installed hardware, meaning that "Ultra" on one graphics card can load different settings than "Ultra" happening a weaker card. We manually set all options to their highest possible settings.

gears tactics Brad Chacos/IDG

Metro Book of Exodus

One of the best games of 2019, Metro Exodus is one of the best-looking games around, too. The latest version of the 4A Engine provides incredibly luscious, ultra-elaborate visuals, with one of the about stunning real-time ray trace implementations released yet. We test in DirectX 12 style with ray tracing, Hairworks, and DLSS disabled for our elemental benchmarks.

metro Brad Chacos/IDG

Strange Brigade

Foreign-born Brigade is a cooperative third-someone shooter where a team of adventurers blasts through and through hordes of mythological enemies. It's a technological showcase, built around the following-gen Vulkan and DirectX 12 technologies and infused with features like HDR support and the ability to toggle asynchronous compute on and off. It uses Insurrection's custom Sapphire engine. We test using the Vulkan renderer, which is faster than DX12.

strange brigade Brad Chacos/IDG

Total War: Troy

The latest game in the favorite Number War saga, Iliu was given away free for its first 24 hours on the Epic Games Store, moving concluded 7.5 million copies before it went connected straightlaced sale. Total Warfare: Troy is built exploitation a modified variation of the Total War: Warhammer 2 engine, and this DX11 title looks stunning for a turn-based strategy game. This game powerfully favors Nvidia's architecture, while Borderlands 3 performs much improved on AMD's RDNA 2.

troy Brad Chacos/IDG

Phantasma of the Tomb Raider

Shadow of the Tomb Raider concludes the bring up trilogy, and it's utterlygorgeous. Square Enix optimized this game for DX12, and recommends DX11 only you're victimisation older hardware Beaver State Windows 7, so we test with DX12.Phantom of the Tomb Raider uses an increased version of the Base engine that too poweredRise of the Tomb Raider and includes optional real-time ray trace and DLSS features.

sotr Brad Chacos/IDG

GTA V

This DX11 biz that ISN't in truth a visual barn-burner like-minded the (slightly wonky) Red Dead Repurchase 2, but still tops the Steam charts day in and day kayoed. We testGrand Theft Motorcar V with all options inverted to Really High, completely Advanced Graphics options except extended shadows enabled, and FXAA.GTA Vruns on the Madness engine and has received substantial updates since its initial launch.

gtav Brad Chacos/IDG

Rainbow Six Military blockade

Like GTA V, Ubisoft's Rainbow Six Siege still dominates the Steam charts years later its launch, and it'll be getting a visual acclivity for the adjacent-gen consoles. The developers have poured a ton of puzzle out into the game's AnvilNext engine over the geezerhood, in time rolling verboten a Vulkan version of the game that we use to psychometric test. By default, the game lowers the generate scaling to increase frame rates, but we go down it to 100 percent to benchmark native rendering performance on graphics cards. Even hush, inning rates soar.

rb6 Brad Chacos/IDG

Final thoughts and analysis

The 3440×1440 benchmarks largely align with what we witnessed in our formal review. The $650 Radeon RX 6800 XT and $700 GeForce RTX 3080 Founders Edition to each one win approximately and lose some by larger margins, but largely trade blows on an ultrawide monitor. The $580 Radeon RX 6800 beatniks the $500 GeForce RTX 3070 crosswise the board and away a decent rate, but you'd expect that from a nontextual matter lineup that costs $80 more. Assuming you privy find any of these purchasable, that is.

Each brand has a key advantage in its party favor. Memory capacity matters at higher resolutions like this, especially if you flip on ray tracing operating room crank textures and other visual settings to Immoderate. AMD's Radeon RX 6800-series graphics cards come equipped with huge 16GB GDDR6 memory buffers, which should follow more than adequate for years to come. Nvidia outfitted the GeForce RTX 3070 with 8GB and the GeForce RTX 3080 with 10GB, by comparison. Those capacities should be very well in the Brobdingnagian majority of today's games, but we're already seeing some titles top that. The RTX 3080's 10GB is of the much faster GDDR6X variety, however, so its memory bandwidth exceeds what the rest of these cards go.

Nvidia, on the flip side, offers significantly better ray tracing performance if that matters to you, and AMD has no answer however for DLSS. Nvidia's Deep Erudition Super Sampling uses AI to help claw back the frames missed to ray tracing's substantial touch on, and DLSS 2.0 works like black magic. IT's flat being added to whatsoever games that preceptor't support ray tracing to increase your overall performance. Nvidia's package ecosystem is also loved by streamers and content creators, if you do more just gaming.

dsc01288 Brad Chacos/IDG

Which features count more to you should guide your choice in which graphics card game to buy. For much more nationwide analysis, be destined to read our full Radeon RX 6800 and 6800 XT review, summation our RDNA 2 architecture deep dive if you wishing to see how AMD pulled this turned. For the quick-hit version of how AMD's return to steep-end gaming stacks rising, check out our draw to 5 key things you need to know or so the Radeon RX 6800-series.

Source: https://www.pcworld.com/article/393736/amd-radeon-rx-6800-rx-6800-xt-3440x1440-ultrawide-benchmarks.html

Posted by: branchcolood.blogspot.com

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