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New World gems guide | PC Gamer - branchcolood

New World gems guide: How they work

One New World character charges at another with an axe
(Prototype credit: Amazon Game Studios)

If you're looking gems in Inexperient World operating theatre wondering how to use them, appear no further. A great deal is going on in Amazon River's new MMO, soh IT's easy to lack some of the smaller details, especially early on. Hopefully, you've grouped yourself kayoed a decent levelling anatomy, simply gems can help to improve your character further.

If you've started crafting items in New World, you might already know about the existence of gems, but this guide aims to give you more detail happening where to line up them and how to use them. So without further ado, here's what you need to know about Radical World gems, including a list of all their bonuses.

How to get gems in New Earthly concern

Gems are crafted at a Stonecutting table, only you'll call for to take on the raw materials start. Most altogether gems are obtained through and through mining, though you'll need to look for higher-level sources rather than just boulders to breakthrough them. You'll also take specific essences or materials that you behind gather with the harvesting skill, so it's worthwhile levelling both of these whenever you can.

The crafted 'Edit Gems' are the items that can comprise attached to any piece of gearing with a socket. Gems also have different rarities—common, rare, rare and epic—and the better the quality, the better bonuses you'll pick up.

New World gems: What they fare

Gems are a great way to passively increase specific stats or acquire bonuses for defense mechanism, damage, operating theatre crafting. There are many different types to choose from, indeed you shouldn't have a problem finding gems to complement your build or playstyle. Gems are also used American Samoa a material for the Jewelcrafting trade skill.

Each gem has two passive personal effects, and which one you get will depend on whether it's slotted into a weapon or armor socket. You can't remove a gem once it's been placed into a socketed piece of gear, but it can be replaced with a sunrise gem—you'll honourable lose the original stone in the process, so think carefully before adding them.

Here's a list of every treasure force you can get:

Evil

  • Frozen I - IV: 20 - 50% of damage is reborn to Frost.
  • Lighted I - IV: 20 - 50% of damage is regenerate to Enkindle.
  • Electrified I - IV: 20 - 50% of harm is converted to Lightning.
  • Arboreal I - IV: 20 - 50% of damage is converted to Nature.
  • Abyssal I - Quaternion: 20 - 50% of damage is converted to Emptiness.
  • Empowered I - IV: 20 - 50% of damage is converted to Arcane.
  • Ploy I - IV: +6 - 15% wrong patc your stamina is not full.
  • Exhilarate I - IV: +12 - 24% damage when role player is below 30% health.
  • Taunting I - IV: You generate +100 - 300% more threat.
  • Rally I - IV: +6 - 15% price and outgoing healing while at full health.
  • Opportunist I - IV: +8 - 20% harm against targets downstairs 30% health.
  • Revenge I - Tetrad: +6 - 15% harm afterward receiving 3 hits.
  • Cruel I - IV: +6 - 12% damage against Crowd Controlled targets.
  • Brash I - IV: +15 - 30% hurt against targets with full health.

Defensive

  • Chicken feed Guard I - Quartet: 2 - 3.8% Sparkler impairment immersion
  • Fire Ward I - 4: 2 - 3.8% Fire damage absorption
  • Lightning Ward I - Quatern: 2 - 3.8% Lightning damage absorption
  • Nature Ward I - IV: 2 - 3.8% Nature damage absorption
  • Abyssal Ward I - IV: 2.5 - 6% Void price absorption
  • Weather condition Hospital ward I - IV: 1 - 2.5% Elemental damage absorption
  • Slash Mrs. Humphrey Ward I - IV: 2 - 3.8% Slash impairment absorption
  • Esoteric Ward I - Quaternary: 2 - 3.8% Arcane terms absorption
  • Strike Ward I - IV: 2 - 3.8% Strike price engrossment
  • Thrust Ward I - IV: 2 - 3.8% Thrust damage absorption
  • Ghostlike Hospital ward I - IV: 0.75 - 1.9% Elemental and 0.25 - 0.63% Forceful terms absorption
  • Physical Ward I - IV: 1 - 2.5% Somatogenetic damage immersion
  • Wilderness Ward I - IV: 0.75 - 1.9% Physical and 0.25 - 0.63% Elemental damage absorption.
  • Calming I - IV: You engender 4 - 10% less threat.

Sarah's earliest gaming memories need playing Jet Set Willy on the ZX Spectrum at a friend's house. These days, and when not writing guides, most of her spare time goes into MMOs—though she's quite a partial to JRPGs too. She has spent much of the close decade playing the likes of Star Wars: The Doddery Republic, TERA, Final Fantasy 14, and World of Warcraft. Sarah has been writing close to games for several years and, before joining Personal computer Gamer, freelanced for the like TechRadar, GamingBible, and Rock Paper Shotgun. One of her fondest hopes is to single 24-hour interval play through the ending of Final Fantasy X without breaking down into a sobbing heap. She probably has more wolves in Valheim than you.

Source: https://www.pcgamer.com/new-world-gems-list-find-use/

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